13.04.2014, v0.40.5 (http://vgm.mdscene.net/forum/viewtopic.php?t=112&postorder=asc&start=166)
  fixed not working muting for K053260, K054539 and YMF278B (last one was broken in VGMPlay only)
  fixed and improved OKIM6258 emulation a bit (mid-song sample rate changes are working now!)
  fixed a few things in YM2608, YM2612 (CSM mode works now), MAME AY8910, YMF278B, QSound
  made VGMs that use OKIM6258 or OKIM6295 half as loud by default

Update list since 0.4.0u3 (03.12.2012)
- replaced some larger swich statements with function pointers (small speed up)
- fixed Stereo flag in SN76496 OPL mapper
- optimized playback routine (huge speed up, >20% for single-chip VGMs)
- writing to a second chip if only the first one is defined doesn't cause crashes anymore
- shortened the Chip Reset, Chip Mute and Chip Panning routines
- added OKIM6295, OKIM6258 and UPD7759 to DAC Stream Control
- slight improvements on OPL Hardware Playback
- fixed bug where [VGMPlay Linux] was unable to show Unicode characters
- added multiple paths for VGMPlay.ini and OPL4 ROM
- [VGMPlay Linux] is now checking for "vgmplay.ini" as well as "VGMPlay.ini"
- cleaned the code a bit
- [VGMPlay] now frees its memory properly when quitting

17.04.2013 and later:
- improved skipping code for OPL hardware (to hopefully reduce noise after seeking)
- made Makefile print short information instead of full gcc command lines
- added possibility to override volume (+gain) of VGMs when using OPL hardware
- [VGMPlay] made it use stderr for error messages
- added optional debug output for DAC stream control (current data block, frequency)
- fixed a bug with data blocks being re-read when restarting playback (wasted memory)
- [VGMPlay] fixed bug when alternating between OPL hardware playback and emulation without restarting VGMPlay (e.g. via playlist with OPL and non-OPL VGMs)
- fixed crash where the NES ROM could be written to invalid offsets
- added alternative AY8910 core (EMU2149)
- added NES DPCM address overflow behaviour, added alternative DPCM range (based on NSFPlay)
- [VGMPlay] prevented it from writing too quickly to the OPL chip on fast computers

15.06.2013 and later:
- [VGMPlay] console title now changes to "Song (Game) - VGM Player" while playing
- [VGMPlay] made it fall back to Japanese tags if English ones are empty
- [VGMPlay] made Console title use Unicode (yes, that works - not like the in-Console text)
- [in_vgm] made ANSI GetFileInfo function fall back to Japanese tags if English ones are not present
- [in_vgm] fixed Unicode -> ANSI filename conversion bug (caused Unicode Tag function to fail with some non-ANSI filenames)
- [in_vgm] fixed File Info Dialog falling back to tags of the other language (it isn't supposed to do that)
- [VGMPlay] some Codepage fixes for Windows version, hopefully it now behaves correctly in all cases.
  The Linux version should now be able to print non-ANSI Unicode characters in tags.
- [VGMPlay Windows] now writes Unicode to the console (via WinAPI), so with the non-raster-fonts Japanese characters should work now. (although I only saw square boxes in WinXP, copying and pasting into Notepad worked at least)
- [in_vgm] Fixed bug where "Chip Rate" == 0 didn't work and would get reset to 44100 when loading the plugin.
- fixed bug where YM2612 Database Block caused DAC Stream Control to malfunction or crash (The MAME devs were right - realloc IS evil.)
- [VGMPlay Linux] added support for libao

09.09.2013 and later:
- added better SN-PSG name display
- made it work on Big Endian machines (Thanks to nextvolume for sending me a patch that helped to find the critical spots)
- cleaned code that loads VGMs a bit
- shortened the Chip Stop routine
- applied MAME fixes to YM2413/YMF262 (thread safe now), K051649 (added test register, changed sound generation code a bit), K054539 (replaced sound generation code, might improve reverb), YMZ280B (minor stuff), YMF271 (FM code replaced, sounds different now!)
- added NES APU database block type
- added NES APU to 0x68 command (RAM write from database) and fixed its dual chip support
- ported NES APU/DMC emulator from NSFPlay 2.2
- ported NES FDS emulator from NSFPlay 2.3
- fixed MAME NES emulator reset
- fixed MAME NES (and maybe others?) unmuting all channels when restarting a song or seeking back
- added EMU2149 to YM2203, YM2608 and YM2610, fixes wrong AY-PSG tones in some VGMs (bug is still present with MAME's AY core)
- [VGMPlay] modified makefile to make it easier to compile VGMPlay using MSYS/MinGW
- [in_vgm] fixed crash when trying to mute channels after opening Winamp, but before any song was played
- [in_vgm] added options from VGMPlay.ini to in_vgm.ini
- [in_vgm] fixed track length display bug after changing the playback rate
- [VGMPlay Linux] fixed warnings that are printed from ym2612.c
- added VRC7 mode for YM2413 (reducing features and using separate instrument set)
- [in_vgm] made OK button of File Dialog return another error code to Winamp to prevent a playlist bug

Updates since 0.4.0u4 (02.11.2013)
- added code for muting channels to K053260 (looks like I forgot that one) and K054539 (lost when applying MAME fixes)
- made K054539 use a proper clock (with a fallback for older VGMs)
- added a small hack that allows mid-song sample rate changes for the OKIM6258 chip (I'll make a proper implementation for 0.41)
- [VGMPlay] fixed absolute paths in m3u files
- [VGMPlay] fixed path handling, makes paths that contain / and \ work in both Windows and Unix, fixes m3u Windows paths under Unix
- fixed pitch of YM2608 ADPCM Tom Tom and Rim Shot (reported by MaliceX)
- fixed YM2612 Timer A (there are still tiny rounding errors though), this fixed the CSM mode
- fixed probable YM2612 bug (CSM mode was able to prevent KeyOn/Off commands on channels other than FM3)
- fixed noise calculation in MAME's AY8910 (applied latest MAME update)
- fixed a few crashes related to corrupted VGM headers with invalid offsets and insane clock values (though not all)
- [VGMPlay] MuteWTCh# now works in VGMPlay.ini
- fixed clicks in YMF278B core (introduced when porting it from openMSX)
- [VGMPlay] fixed length display when VGMs play slower/faster after using the PlaybackRate option
- fixed bug where VGZs with additional 00s at the end won't play (because VGMPlay will read an unpacked size of 0 bytes)
- changed Endianess of SCSP RAM data to Big Endian (as it should be)
- applied MAME QSound fixes (key on register, chip initialization)
- removed last A from AY-3-8910A and variants
- added an option to force OKIM6258 into 12-bit mode (makes it louder sometimes, but an internal 12-bit calculation seems to be more correct)
- VGMs using the OKIM6258 or OKIM6295 are now half as loud (affects global volume only, not chip-relative volume)
- [VGMPlay] fixed crash that happened on Linux when trying to display a large Notes tag (thanks to vampi-the-frog for the report)
- OKIM6258 lowers its output signal faster if there's no incoming data (reduces clicks)